The Effectiveness of Learning Using the GBL Model to Improve Creativity and Islamic Education Learning Outcomes of Students at SMP ISLAM AS SURUUR

Authors

  • Qiqi Yulianti Zaqiah UIN Sunan Gunung Djati Bandung
  • Sarah Nofis A’raaf Universitas UIN Sunan Gunung Djati Bandung
  • Siti Rosyidah Universitas UIN Sunan Gunung Djati Bandung
  • Uswatun Hasanah Universitas UIN Sunan Gunung Djati Bandung
  • Rahman Agussalim UIN Sunan Gunung Djati Bandung

DOI:

https://doi.org/10.31943/afkarjournal.v9i1.2011

Keywords:

Game Based Learning (GBL), Creativeness, Learning Outcomes, Islamic Religious Education (PAI), Innovative Learning

Abstract

This study aims to determine the effectiveness of using the Game-Based Learning (GBL) model in improving the creativity and learning outcomes of Islamic Religious Education (PAI) in students. The GBL model is a learning approach that integrates games in the learning process to achieve educational goals. This study uses an experimental method with a pretest-posttest design in two groups, namely the experimental group using GBL and the control group using conventional methods. The results show that the use of the GBL model can significantly increase students' creativity and learning outcomes compared to conventional methods. It is hoped that the results of this research can make a positive contribution to the development of innovative learning methods in the field of Islamic Religious Education.

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References

Anwar, M., & Iskandar, F. (2019). Penggunaan Game-Based Learning dalam Pembelajaran Pendidikan Agama Islam di Sekolah. Jurnal Teknologi Pendidikan, 14(3), 101–110.

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Gee, J. P. (2003). What Video Games Have to Teach Us About Learning and Literacy. Computers in Entertainment (CIE), 1(1), 20-20.

Johnson, D. W., & Johnson, R. T. (2008). Social Interdependence and the Importance of Game-Based Learning. Theory into Practice, 47(2), 115-125.

Mayer, R. E. (2005). The Cambridge Handbook of Multimedia Learning.

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Suyanto, S., & Soeparno, S. (2016). Pengembangan Pembelajaran Pendidikan Agama Islam melalui Pendekatan Kontekstual. Jurnal Pendidikan Agama Islam, 1(2), 23–35.

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Published

2026-01-16

How to Cite

Qiqi Yulianti Zaqiah (2026) “The Effectiveness of Learning Using the GBL Model to Improve Creativity and Islamic Education Learning Outcomes of Students at SMP ISLAM AS SURUUR”, al-Afkar, Journal For Islamic Studies, 9(1), pp. 662–669. doi: 10.31943/afkarjournal.v9i1.2011.

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